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Re-Making of the Model Horse
With
all your emails encouraging us to make this page,
it's finally here! We are here to teach you how to
Remake the Model Horse.
Almost every model horse you
see has something that could be improved. Before
starting out, look at a some horse anatomy pictures
and notice the conformation and biomechanics (the
way the
body functions). This way, you will have a better
idea of what really is wrong and how you can fix it.
We're not saying Breyer doesn't know what they're
doing, we're just letting you know how you can
become one of the best artists in Breyer Horse Customizing. Most Breyer Horses have odd facial
features, short backs, inaccurate muscling, and
multiple problems with the legs. Even with those
being off, they're pretty dang close!
MATERIALS NEEDED:
- Heat Gun
Also known as paint strippers, these produce
a strong blast of hot air, sort of like a super
blow dryer. They can be found in the Hardware
Department of your favorite store, and prices
are around $40-ish. Just about any brand name
will work.
Epoxy Putty
Martin Carbone Epoxy Putty is the favorite of
remakers. Soft, pliable, sculptable, sandable,
permanent. Prices depend on from where you buy it,
so check with the various sources. Also available is
plumbers epoxy found in the plumbing department of
your favorite store. Not as soft and sculptable as
Carbone, it is sandable and works great for initial
filling. This will cost you approximately $20 a
pound.
Sandpaper
Stock a variety from coarse to super-fine, essential
for that smooth finish!
Files
Needed for filing down seams and rough filler spots.
I like a variety of rattails plus a couple of flat
files
Newspaper or Foil
Newspaper or foil will be used to fill the horse
when being re-modeled.
Sculpting Tools
Use whatever works! I use pencils with dull or sharp
points, butter knives, dental tools, toothpicks,
straight pins, paint brushes, brushes you would
normally apply make-up with, and the best tool of
all, the fingers!
Dremel Moto-Tool
Almost a necessity, although the hefty price tag can
be daunting. I'd recommend doing some remaking first
to see if you really enjoy it before investing
nearly $100 or more in the tool, its various bits,
flexible shaft, and other accessories. Available at
most hobby/craft stores, and in the power tool
department of some department stores.
Modeling paste
This allows you to create chestnuts and veins. This
will run you around $6 to $10. You can find this at
any art store or craft store.
Okay,
first things first! Make sure you know exactly what
you want your model
horse to look like before you start customizing. You
can look at other people's
work or even at real horse pictures. Don't worry
about the color you want your
model horse to have just yet. This will come later.
The best advice we can give you is be patient about
everything... from learning

about confirmation and sculpting to customizing and
painting. Just do your best
when you work. The more practice you get, the better
your horses will look. You
will see a big difference in the first horse you
customized compared to the 5th
horse you customized. It will be interesting to
everybody including you, so
don't get frustrated. If you get frustrated with a
horse, leave it alone for a
couple days. If you need a couple weeks, then leave
it alone for a couple weeks.
The time you take leaving it along and coming back
to it, you'll probably
realize what was giving you so many problems. Learn
one part of the horse at a
time, and don't try to take on too much! Make a
mental note that many resin
artists have policies that prohibit modifications to
their resins. If you plan
to remake a resin, ask the artist what is permitted.
Once you figure out the position and what you want
to fix, it's time to get
started. If you're not concerned about the structure
underneath, then the best
way to get the mane off is to either heat the area
and cut the mane off with an
x-acto knife or, when you move the neck, squash the
mane in. Poke a hole in the
plastic first so your sculpture doesn't crack (all
Breyer Horses have one in the
nostril). To get rid of the horse's tail, heat up
the tail head, and just rip it
off (doesn't it feel good to break things once in a
while?). If there is too
much tail attached, you'll probably have to heat it
up and cut around it,
sanding the area afterwards. You can also use a
round saw with your Dremel. (You
should always exercise caution when using a Dremel!
Wear a dust mask, protective
glasses, and tie your hair back.) A lot of Breyer
Horses have tails stuck on the
leg. We wouldn't recommend using a Breyer Horse like
that in the very beginning,
when you're first starting out.
If you decided you wanted to change the position of
your model horse, then start
heating a chosen area with the heat fun. If it's the
leg you're going to be
moving to a different position, then know that the
leg moves from the top; the
shoulders and hips. These areas need to be moved
first if you want the model to
look correct. Moving large areas such as the haunch
and shoulders is a bit
harder. You will need to heat up the whole area with
a heat gun, and CAREFULLY
cut around the parts that need to be moved, leaving
a plastic attachment at the
joint area. For the hind leg, cut through the flank,
thigh and up towards the
horse's tail. For the shoulder, cut behind the
elbow, inside the forearm, and up
in front of the scapula. When all of the cuts are
made, heat up the attached
area, and move the leg to where you want it to stay.
You can move the rest of
the joints on down the leg from there. Not only is
this a more accurate method
than just moving the lower leg, but it makes it
easier to see the movement while
you're working. Be careful while cutting into the
plastic as it's very easy to
cut yourself while forcing the knife to cut.
Details
on how to move a leg:
Using
the same technique as for head, hold the joint to be
bent over the heat source, moving it back and forth
slowly until softened. Carefully bend the leg a bit
at a time, repeating the heating as often as
necessary. Again, once the pose is reached, run
under cold water to set it. If the bend is extreme,
you may want to use a coping saw/craft saw to saw
out a little wedge of plastic on the inside of the
potential bend to help it bend easier (Fig. A &
B)...otherwise that excess plastic can buckle and
have to be filed out later.
This technique will work for bending hocks and
fetlocks, but when you get up into knees and elbows,
you may have to play it by ear. The plastic is
thicker at the knee & elbow, so it will take more
heating, and there is a greater possibility of
plastic collapsing. To tuck the forearm up to the
chest at the elbow you may have to remove some of
the plastic first (using the wedge method described
above).
In order to move an entire shoulder or hip, a bit
more is involved. This is necessary to attain a
realistic look to your custom. The extra work will
be worth it! I like to heat the entire shoulder
area, and when it is soft, use an X-Acto knife (or
sharp knife) to cut
behind the shoulder and along the top of the
shoulder, careful to leave some plastic at the
withers for an anchor. Then the shoulder can be
moved forward or backwards as needed. Once this
cools, it's a simple matter to stuff the resulting
cavity with crumpled newspaper or aluminum foil, and
begin filling the gaps. This is where Bondo excels!
Occasionally a leg/shoulder (or head!) will have to
be re-attached by being wired on. I do this by
burning a few small holes along the edge of the
shoulder and corresponding holes on the body, and
"sew" the parts together with fine wire, then apply
Bondo or other filler.
If you want to be even more drastic, you can chop
off body parts and make a new
structure. This can also be used on a Stallion to
make him a Mare. Just heat up
the area, and rip or cut it off like the tail. Fill
the horse with foil so you
have something to attach to, and insert heavy wire.
This is a great use for all
those extra wire dry cleaner hangers! Armature wire
is available at art stores,
but you can purchase aluminum or steel wire from the
hardware store which is
just as good, and much cheaper. Before attaching the
wire, wrap it with DMC
floss, gluing it down with super glue. This will
ensure the wire has some
"tooth" for the epoxy to stick to. To attach, use
5-minute epoxy. Just use one
end of the "appendage" to mix the two liquid parts,
and then glop it in a
pre-drilled hole in the model. Insert the wire in
the hole, and hold it there
until the epoxy hardens. Try to scoop any dripping
epoxy back onto the wire or
into the hole before it completely sets as it is not
easy to sand.
After everything is properly adjusted, stuff any
open holes with foil and start
sculpting. Make sure all areas that you will be
putting epoxy on are cleaned
with rubbing alcohol; this gets rid of the oils that
make it hard for the epoxy
to stick. If you put layers of epoxy on, rough up
each layer so the fresh epoxy
has something to stick to. Experiment with your
sculpting tools to find out what
works best for you. I like to use the ends of paint
brushes to make large muscle
depressions, and then smooth them out a bit with my
fingers. For finer details,
like eyes and tendons, I use my smaller metal
sculpting tools. Toothpicks and
other odd things can work for this as well. If you
use metal tools, make sure to
wipe the epoxy off before it hardens! Otherwise,
you'll have to scrape it off,
and that's more work that isn't necessary.
When you've finished sculpting a detailed area, use
a soft brush dipped in water
or rubbing alcohol to smooth it. This minimizes
anything you'll have to deal
with when prepping. Some people prefer rubbing
alcohol because it keeps the
epoxy from "pilling up" as much. You can just use
water, and that works just fine
for other artists. I found that the smaller makeup
brushes work very well
for smoothing. They are quite soft, so they don't
leave any brush strokes. We
know you know this, but as a reminder, always clean
your brushes immediately
with soap and water!
When doing ears, you can make two matching ear
shapes in advance. Attach these
to the horse, and sculpt the area around the ear.
Alternatively, you can build
the ear right on the model. You can later carve and
refine the ear with carbide
scrapers.
Nostrils are easy; just stick a cone shaped piece of
epoxy on the end of the
nose and smooth it on. Then, carve two comma shapes,
with the outside one
extending back a bit, making the front tip of the
nostril visible in profile.
Look at pictures to really get a feel for how the
nose is shaped. Videos, if you
can't see the real thing, are good to see how the
nostrils move when horses
inhale and exhale.
When you do the mouth, be sure not to make it slope
down or up too much. Mouths
run just about parallel to the "teardrop" bone
(under the eye). From the
profile, the upper lip should extend past the lower
lip just a teensy bit and
when the lips come together they should make an
angle greater than 90 degrees.
The lower lip will protrude a bit on each side when
viewed from the front.
Again, view horses or pictures to get a good feel
for how to do this.
The teardrop bone below the eye (facial crest) often
looks like it will run off
the face of many sculptures. People tend to create a
more artistic look to the
face by destroying this bone. It should run
horizontally on the face, and start
a little below the eye. Eyes should be at a 45
degree angle to the teardrop
bone. When viewed from the front, the widest point
on the horse's head should be
the "orbital arch" (eyebrow area). This extends out
just a little farther than
the eye to provide protection. From the widest
point, the eye slopes inwards,
with the corner closest to the nose being the
furthest in.
For chestnuts, you can make a mixture Sarah
Minkiewicz-Breunig concocted, called "messo". You
can also use it to fill in divots when you're
prepping the model. Mix equal parts modeling paste,
titanium white acrylic, and gesso. This should be a
little thicker than toothpaste. I like to add a tiny
bit of colored acrylic paint so I can see where I
put it on the model. For the watery messo mix used
on veins and other small details, just mix a little
water in with the messo mix. This should be an
Elmer's glue consistency, or a little more watery.
The best way to make these mixes is to make a bunch
of messo, divide into separate containers, and add
water to one. Save these, and you'll have the messo
whenever you need it. Don't leave the containers
open for too long; this stuff dries quickly!
More Detail on filling the holes
By this stage your model is a worthless mess!
Only YOU can save it and make it something of
beauty! If there are large gaps/chunks missing, I
will fill them with Bondo. Once that sets, a rough
file-down job, and then bring in the Epoxy Putty to
further refine the fill and resculpt any missing
muscles/details. When that has dried to my
satisfaction, I will go over it with the latex wood
filler to apply a bit more fine sculpting and to
smooth over rough spots/holes/dents. When that has
dried, I will sand it, then apply more filler to
take care of the rough spots that have appeared.
This process is repeated until I think I've got it
smooth, then I will paint the entire model with
white gesso (or give it a coat of matte white spray
enamel). This helps all the imperfections to appear,
and more touch-ups are done with the wood filler.
When the thing is finally smooth, I give it one
final coat of gesso/primer, and he's ready to paint!
Don't get too frustrated... this is supposed to be
fun!
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